In the wake of a glimpse of world peace thanks to Pokemon Go, it's beyond doubt that the creature-catching franchise stands as one of the most mainstream video games in existence. Pikachu is every bit as famous as Mickey Mouse, if not more so. The persistent frenzy around card prices ensures almost daily Pokémon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity every year.
Yet in spite of that ubiquity and fame, some Pokémon games that remain underappreciated. These represent games that didn't get their fair shake, or were buried by the excitement of the mainline series. These are Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. Considering these factors, this list will not be yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them focus on the everyday realities that would come with owning a companion. Sure, modern titles include minor mechanics like these in recent entries—you can play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch said Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your personal Miis—imagine this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley sparked the enduring trend of cozy games. It was prior to the proliferation of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, there's a live stream focused on running the game continuously. The individual who operates the channel maintains that, after nearly two decades of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Are you aware that Pokemon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
All of these poor design choices masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with server issues. Technical problems, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.
Pokémon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.
Given dozens of core games and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly despite argu